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1. Building a better battleship. - in Ships and Modules [original thread]
Hold off judgement till after teiricide. That being said, I would like to see races other than caldari get ew battle ships. It would be nice to see a Amar bs that uses bonuses drones and neuts or disrupters, a gal bs that gets a bonus to point ran...
- by Marcus Henik - at 2012.12.12 03:54:00
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2. Iteron IV must have an additional low slot ! - in Ships and Modules [original thread]
Well, why not 5 for each race, each with its own role. For example: #1 ore, huge ore bay ok tank, turns like a pig. #2 high sec anti suicide gank, massive tank, small cargo capicity, ok manuver/speed. #3 low sec blockade runner, fast and agile wit...
- by Marcus Henik - at 2012.12.12 03:13:00
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3. Gank-proof ship to transport low-volume, high-value goods in empire space? - in Ships and Modules [original thread]
For high sec autopilot use a Drake rokh, or abbadon fit with a rolflamao buffer tank, scorpion works as well. For galente any of the Bs will work, the idea is to look like a mission runner headed out for whatever. Hide in plain sight. These are th...
- by Marcus Henik - at 2012.03.15 10:27:00
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4. Capsuleer Cowardice - in Intergalactic Summit [original thread]
Use shield hardeners and extenders to maximize your buffer tank, this will buy you time to act, nothing more.
- by Marcus Henik - at 2012.03.09 14:56:00
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5. Falcon/Rook - in Ships and Modules [original thread]
Atleast not any fight you want. Imo falcon for general low/null dbagery, rook for some specialized situations. The cloak is to much to give up.
- by Marcus Henik - at 2012.02.22 01:36:00
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6. New interceptors - in Ships and Modules [original thread]
More bandwidth for the sentinal, more grid/CPU in general. Or 50% reduction in required build materials. Make them cheaper.
- by Marcus Henik - at 2012.02.10 03:17:00
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7. the best ship - in Ships and Modules [original thread]
Bombers and jam boats. Although I do love a good blaster rokh.
- by Marcus Henik - at 2012.02.03 01:49:00
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8. Is there any point to expensive ships with tech 2 fits? - in Ships and Modules [original thread]
My t 2 tengu is fine for lvl4s I priced the bling and decided it wasn't worth the extra dough to shave a few mins off each mission. I found that money was better spent on implants.
- by Marcus Henik - at 2012.02.03 01:35:00
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9. It this time of the year "Escort Carrier" Reposting - in Ships and Modules [original thread]
Like the concept, but think it should be a freighter hull to stay more in line with the general idea of a ww2 escort. Perhaps a converted orca? Put it in the same speed catagory or a little faster.
- by Marcus Henik - at 2012.01.27 14:13:00
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10. can we please address the issue!? - in Ships and Modules [original thread]
Fit smart bombs to counter ecm drones. Assign your drones to assist somone who can lock. Ever flown a cap using ship and been neuted? That kind of blows, and there is nothing you can do about it. Every single whine about ecm seems to go like this...
- by Marcus Henik - at 2012.01.21 15:36:00
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11. Armor skills for caldari? - in Ships and Modules [original thread]
Don't forget remote repping buffer ravens. They make a nasty little gang boat.
- by Marcus Henik - at 2011.12.28 01:58:00
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12. how about some rook love? - in Ships and Modules [original thread]
Never had a serious problem fitting the rook. I go pure jam tank w heavys.
- by Marcus Henik - at 2011.12.28 01:50:00
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13. How should we 'fix' ECM? - in Ships and Modules [original thread]
Ecm is fine as is, stop qqing because ur derp gang failed to plan a counter.
- by Marcus Henik - at 2011.12.16 09:53:00
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14. Anti-frigate ship? - in Ships and Modules [original thread]
Neut domi is pretty good, but its a bit skill intensive.
- by Marcus Henik - at 2011.12.09 17:38:00
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15. Changing mining and manufacturing for more fairness and social justice - in Science and Industry [original thread]
Troll score 7/10.
- by Marcus Henik - at 2011.12.08 03:22:00
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16. On the Subject of Electronic Attack Frigates. Again. And Again. And... - in Ships and Modules [original thread]
Yes, give eafs better lock range as well as tweaking pg and CPU, I have perfact fitting skills and still have trouble putting a viable fit togeather. I might throw one togeather for a frig gang, but u have to get way to close to last long. Get swa...
- by Marcus Henik - at 2011.11.29 02:46:00
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17. Viability of Rokh as mission (non faction) ship with hybrid changes. - in Ships and Modules [original thread]
Also, rails all the way. It's speed means that anything you gain in Dps will vanish in time spent chasing ships down.
- by Marcus Henik - at 2011.11.23 01:47:00
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18. Viability of Rokh as mission (non faction) ship with hybrid changes. - in Ships and Modules [original thread]
Consider using specific hardeners, they will do wonderfull things for your mission tank. Also play with ur cap boosters, I have found that 400s will get the job done with less space and fewer reloads.
- by Marcus Henik - at 2011.11.22 20:29:00
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19. Choosing TP or web (Warning: math inside) - in Ships and Modules [original thread]
In gang pvp at some point stack nerf comes into play, hopefully a well thought out gang will have a good smattering of tps, bomber gangs especially benefit from a mix.
- by Marcus Henik - at 2011.11.22 01:36:00
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20. Redesign of some ships - in Ships and Modules [original thread]
Moa, please redo the moa, I don't want to fly a duck carrying a briefcase.
- by Marcus Henik - at 2011.11.21 22:39:00
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